The Great Library of the Druids | The Hall of the Faithful | Draconian Circle
You walk down a long hallway in the Imperanon, decorated with tapestries depicting angelic beings in combat with dark fiends. Torches line the walls, but they give light eternally, without burning... A sense of peace pervades this section of the palace
You reach the end of the corridor, to be faced with heavy wooden double doors, carved with images of Sol. The sense of peace and pure goodness seems to be radiating from behind those doors. You silently debate to yourself whether you should enter or not... Then the seams of the doors glow with a holy white light, and they swing inward of their own accord.
"Welcome to the Temple of Kala, the Goddess of the Sun and of Reason" whispers a voice from inside the room. "Be silent, the druids are conducting a ceremony, and it just wouldn't do to disturb them"
You get a good look at your host; he is a willowy young man, draped in a white robe trimmed in green. A golden brooch depicting a sunburst is clasped under his slender throat. You notice that under his auburn hair, he has long, pointed ears, and his thin eyebrows arch over his almond shaped green eyes. It seems that the Druid of Kala is an elf.
"I am called Derwen, The Hand of Kala, by what are you called?" You tell him your name, and he repeats it slowly, as if committing it to memory. He clasps your hand. "Well met. It is my duty to guide the pilgrims who occasionally come to worship at this Temple; so stay awhile, and watch what happens... who knows? perhaps you will walk out of this sanctuary with a whole new outlook on life, and a blessing as well!"
Kala once instructed her loyal disciples to record all that happened in Her world, and to meditate upon these events in order to gain wisdom. She picked her disciples from among the benevolent nations of the world, a group of states formed to protect all that is right and good. The Druidic Order is not an independant institution, but one that is an extension of these States, that exists to bring all the people together so that they can coexist in prosperity.
The Druids primary task is to create and record the stories and legends that help make the identity of a nation or guild. Anyone in the guild can make a story, but only the druids can proclaim stories official, that represent the whole of the guild(with the permission of the guild elders, of course). Other duties include arbitration for any guild that requires an outside neutral voice, and counselling. This could be as simple as giving a common warrior knowledge as to how to skin a rabbit, or as complex as being the personal advisor to a king. Either way, imparting knowledge is the nourishment of a dedicated druid, no matter how trivial that knowledge may seem.
Anyone may join the druids, though most of them come from the Diablo
guilds of the United Legit Guilds of Diablo (anyone not in a guild automatically
joins the Temple in Soliath). The only requirements for druidhood are a
good command of the english language, proof of that command (i.e. a story
or a poem, etc.), personally meeting the Patriarch (over the ICQ or email,
see "ranks", below).
Acolyte = an acolyte is what all druids begin at, and is what they remain until they are interviewed by the Patriarch and officially accepted into the Order.
Druid = the regular persona of the Order. They make most of the myths and legends, and have no administration duties, therefore they have the most time to devote to their work. There are many different specializations available within the general Druid rank, such as Beastmaster Druid (a monster expert), Arcana Druid (an expert in sorcerous matters), and more. All druids must hand in their reports to their archdruid.
Archdruid = The head of a circle of the Druidic Order within a guild, chosen by the circle, or appointed by the Patriarch (normally the former). These druids administer the circle by enforcing the laws of the Order (to be seen later) by whatever means they deem necessary. They also process the stories made by the druids, and if they are satisfactory, and make sense with respect to the rest of the stories completed thus far, he sends the stories to the Patriarch, who will add them to the master compilation. It will be up to the archdruid to make sure that all members of their respective guild have access to the finished stories. The archdruid acts sort of like the High Priest in a medieval society. He is on a par with the upper nobility, and serves his king as all the kings subjects do. However, he also has a loyalty to the Patriarch, as in the middle ages all arch-bishops had loyalty to the Pope of Rome.
Patriarch = The head of the entire Druidic Order, he coordinates the efforts of the Archdruids, who coordinate the druids. He tries to fit all the various stories and the various guilds into one world, to give physical form to all our trials and tribulations. Alder Caine has this position, and will be using The Hall of the faithful to bring all the guilds and stories together. He is still a member of the Seekers of Truth, but the druids transcend all guilds, so He is entirely neutral with regards to the histories. He would have this neutrality shared by all the druids of the Druidic Order. If we are neutral, we will eventually spread to all the guilds, and weave our small threads into a vast tapestry
Also to avoid general confusion, conflict and otherwise non helpful storylines, the Druids must follow an additional set of rules. These are known as the Rules of Writing.
Name | Circle | Rank | Status |
Aldar Caine | Soliath | Patriarch | Wandering |
Derwen | Soliath | Hand of Kala | Keeper of the Temple |
Typhon | Soliath | Druid | Writing in Soliath |
Mystis | Soliath | Acolyte | Writing in Soliath |
Kendalynn | Soliath | Druid Emeritus | Is the Library Keeper |
Zigomar | Soliath | Druid Emeritus |
The Draconian Circle is located in the City of Dragonspire, capital
of the
Empire of Draconia.
Name | Circle | Rank | Status |
Onaeus | Draconian | Archdruid | Writing and Advising in Dragonspire |
Pyros | Draconian | Druid | Ruling the Empire |
Pug | Draconian | Druid | Ruling the North |
Wulfgar | Draconian | Druid | Ruling Tol Brandir |
Midnight | Draconian | Druid | Ruling the Lakelands |
Gates | Draconian | Druid | Residing in Drak Lellwyn |
Sentencer | Draconian | Acolyte | Pilgrimage to Soliath |
Tanis | Draconian | Druid | Pilgrimage to Soliath |
SirJohne | Draconian | Acolyte | Pilgrimage to Soliath |
Schaffer | Draconian | Acolyte | Pilgrimage to Soliath |
Davien Cal'Mear | Draconian | Acolyte | Pilgrimage to Soliath |
Talon Lightbane | Draconian | Acolyte | Pilgrimage to Soliath |
Klenthi | Draconian | Druid Emeritus | |
Darkar | Draconian | Druid Emeritus | Retired |
The Circle of the Paladins of Light is located in the Valley of Light,
the home
of the Paladins. They are a strong presence there, and are well liked
by
the people.
Derek Draygon | Paladins of Light | Archdruid | Residing at Tyrengard |
Wind Aerolysis | Paladins of Light | Druid | Residing at Tyrengard |
Geron Endorel | Paladins of Light | Druid | Spiritual Pilgrimage |
Hakeif Kesinto | Paladins of Light | Druid | Residing at Tyrengard |
Quasar Quantrilan | Paladins of Light | Druid | Spiritual Pilgrimage |
Unides Tristram | Paladins of Light | Druid | Spiritual Pilgrimage |
Kalos Kalyre | Paladins of Light | Druid | Residing at Tyrengard |
Rowan Pendragon | Paladins of Light | Druid | Residing at Tyrengard |
Rothian Nightflame | Paladins of Light | Druid | Residing at Tyrengard |
The Circle of the Forgotten Order. On their long pilgrimage to
Soliath.proved
adept on their journey, and have been promoted to the rank of Druid
before
once setting foot in the Temple.
Druid Derwen | Forgotten Order | Archdruid | Living in Soliath |
Kuros the Red | Forgotten Order | Druid | Building a temple by the sea |
Aular of the Light | Forgotten Order | Druid | High Lord of the Forgotten Order |
RiverWind | Forgotten Order | Druid | Pilgrimage to Soliath |
Crimson-B | Forgotten Order | Acolyte | Pilgrimage to Soliath |
Isaiah | Forgotten Order | Druid Emeritus | Retired |
The Circle of the Seekers of Truth is not truly a circle yet, having
but one member,
but the talent found within their Temple speaks of great things to
come for the
Seekers. Aldar Caine, is now The Patriarch and Archdruid.
Aldar Caine | Seekers of Truth | Archdruid and Patriarch | Wandering |
The Circle of the Descendants of Aerogea
AfterGlow | Descendants of Aerogea | Archdruid | Building a new circle |
A gigantic, lifelike painting almost beckons to you from the far wall.
Look
at the painting?
A passageway goes off deeper into the Temple, and the musty smell of books intrudes upon the incense of the Temple. Go to the Great Library?
Go back to Soliath?
See an artist's painting of a pair of druids
come to speak with a friend of the Empire?
Email:
Derwen